![]() ![]() ![]() The leap in quality from MK1 to MK2 really highlights just how rough MK1 looks by comparison, where it seems like they digitized the source footage but then didn’t really do much to them afterwards.Īs for scaling and rotation, I agree that it can look quite rough and ruin the cleanliness of the pixel art when used so casually everywhere. I think you can also clearly see the artistic progression of this method and how beneficial is is in the original Mortal Kombat trilogy. The sculpture-based sprites in Doom may be the most famous example. From what I can remember looking at behind the scenes stuff of development of games using these technologies and being praised graphically, they were all carefully edited by hand after being digitized/rendered. Otherwise they have a tendency to just end up looking blurry and undefined (aside from the still crisp transparent edges, which makes it look even more jarring). Lethal enforcers 2 sprite manual#Digitized photo/video and CGI renders can look good, and I think the dealbreaker is how much manual touchup you give them after the raw conversions. ![]()
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